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Resources

What time is it Mr. Wolf

All apart from one who has been chosen to be ‘Mr Wolf’ line up at one end of the room and ‘Mr Wolf’ is at the other end with their back to the others.

When the game starts, everyone take a stride forward saying ‘What’s the time Mr Wolf’.

‘Mr Wolf’ turns around quickly and barks out a random time.

When everyone starts to get close to ‘Mr Wolf’ he/she will shout ‘Dinner Time’ and will try and tag as many as possible before they reach the safety of their end [where they started].

All those who were tagged join ‘Mr Wolf’ and help him catch more every time he shouts ‘Dinner Time’ until everyone is caught.


Soldiers & Sailors

The group is divided into two equal halves, ‘Soldiers’ and ‘Sailors’ and they are at each end of the room.

The leader calls ‘Soldiers Advance’ and all the soldiers take a step forward, then ‘Sailors Advance’ and the sailors take a step forward. This is repeated until they get close or even pass each other. The leader may also call ‘Soldiers [or Sailors] Retreat’ and they step backwards.

At an appropriate time the leader will call ‘Soldiers [or Sailors] Attack’ at this point the side that’s called, catch as many as possible of the other team before they get back to their end. The leader can decide if ‘catch’ means just tag, or more boisterous, haul their captive back to their end.

The game finishes when the leader decides they have had enough or one side is totally caught.


Shoes

This is a bit of fun which everyone should enjoy!

Everyone removes their shoes and makes a pile in the middle of the room.

The group is divided into two halves, one at each end of the room.

When the whistle goes, everyone rushes to the middle and picks up one [any] shoe and carries [not throws] it back to their end. When all the shoes are gone from the middle teams can take shoes from the opposite teams end until the whistle blows again.

At this point the shoes are paired and the team with the most pairs win that round.

It’s important not to allow the shoes to be thrown as this can damage the shoes and people might get hurt.


Sheepdogs

This is an active game where everyone takes part, which is played until everyone is caught.

One person is chosen to be the sheepdog and everyone else are sheep.

The ‘sheepdog’ has to catch one of the sheep and they join hands. Now the two try to catch another sheep by forming a pen around them. They are now three, all holding hands and have to for a pen around another sheep. When there are four of them, they split into two pairs of sheep.

The game continues until all the sheep are caught.


Hopping Barge

This game can be a little boisterous.

All but one person line up at one end of the room, with the remaining person in the middle.

Everyone, including the one in the middle, folds their arms and stands on one leg.

When the whistle goes everyone hops to the other end with the person in the middle ‘barging’ them as they pass. If they put both feet down or undo their arms they are ‘caught’.

Once caught, they join in the middle helping to catch others until everyone is caught.

Note: Leaders should ensure the people on the middle also obey the hopping/arms rules.


Germs

This game is best played in conjunction with a themed meeting about cleanliness.

Each person is given a paper hankie and asked to put in a pocket or sleeve but with part sticking out.

One person is the ‘germ’ and has to spread germs to others by taking their hankie, until everyone is infected.

Note: a quantity of paper hankies will be required to play this game


Dodge Ball

This is an active game where everyone takes part, which is played until everyone is tagged.

One person is chosen to be in the middle and has a large soft ball.

Everyone else lines up at one end of the room and when the whistle goes have to get to the other end without being hit or ‘tagged’ by the ball. The game can be made more difficult by saying the ball has to, for example, hit legs, or below knees.

Once tagged, they join in as taggers and more balls are added until everyone is tagged.


Charge!

This game can be a little boisterous and may not be suitable for people of a nervous disposition!

All but one person line up at one end of the room, with the remaining person in the middle.

The leader should explain that everyone except the person in the middle should put their hands on their heads. The leader should also explain that ‘hands on heads’ means both hands, and on top of the head – not on the neck.

When the whistle goes everyone shouts ‘charge’ and runs to the other end with the person in the middle catching them as they fly past. To be caught, one or both hands must be off the head, whether accidentally whilst running, or removed by the person in the middle.

Once caught, they join in the middle helping to catch others until everyone is caught.


Catch My Tail

This is an active game where everyone takes part, which is played until everyone is caught.

Every one except the person who is ‘it’ has a ‘tail’ – usually their scarfe.

There are two variations on this game:

General:

One or more people are chosen to be ‘it’

Everyone else is free to run around the room and the person who is ‘it’ has to grab the tails and pull them out. Once caught, they help catch others.

The last person caught gets to be the one who is ‘it’ for the next game.

End To End:

Everyone is lined up at one end of the room and when the whistle goes they have to get to the opposite end without getting their tail pulled out.

When caught, they join the people in the middle and help catch others until everyone is caught.


British Bulldog (and variants)

This is an active game which can get a little rough, but there are several variations on the basic game which are less dangerous.

Classic British Bulldog

This is an ‘end to end’ game where the people taking part have to get from one end of a room to the other.

One person is chosen to be in the middle of the room, whilst the others have to get to the opposite end of the room without being caught.

In the classic game, the person in the middle has to catch someone as they run to the opposite end, then lift them clear of the ground and shout ‘British Bulldog’. A safer variation is to simply hold the person who was caught and shout ‘British Bulldog 123’

The people who are caught then become catchers and help in the middle.

Tip: Catch the small ones first!

Chalk Bulldog

Same as above except the catcher puts a chalk cross on the shoe of the person that he/she caught. The shoe doesn’t need to be actually on the foot of the person who was caught for it to count.

Mat Bulldog

As ‘British Bulldog’ but you place a mat in the centre of the room and the ‘catcher’ pulls the person they catch into contact with the mat. NB Any contact with the mat renders the person caught, even if they simply touch it when running past.



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